Archives
My Library
Planned books:
- Game Development Essentials: An Introduction by Jeannie Novak
Current books:
-
OpenGL(R) SuperBible: Comprehensive Tutorial and Reference (4th Edition) by Richard S. Wright
-
Mathematics and Physics for Programmers (Game Development Series) by Danny Kodicek
-
Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology) by Ian Millington
-
Computer Graphics Using OpenGL (3rd Edition) by Francis S Hill Jr.
Recent books:
- Game Coding Complete, 3rd by Mike McShaffry
- Pragmatic Thinking and Learning: Refactor Your Wetware (Pragmatic Programmers) by Andy Hunt
- Essential ActionScript 3.0 (Essential) by Colin Moock
- ActionScript 3.0 Design Patterns: Object Oriented Programming Techniques (Adobe Developer Library) by William Sanders




